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Chat with Razerguy and Bjoern
Written by Vana   
Thursday, 08 September 2005

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Razer Booth


Blueprints:
Back to the feature list: Hyper response ?

Razerguy:
Its a special rebounce system for the buttons. We actually used it already in the Diamondback, but never featured it before now. It increases your Actions Per Minute (APM) from somewhere between 30-40 %
 
Bjoern:

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Copperhead Snake

E.g. SK-Miou played with a Logitech mouse and had an APM of 170-189. And with the Diamondback his APM increased around 250 and above as far as i know. That's a good example how it increased your APM.
 
Razerguy:
Wow thats almost 50% ! Hyper Response is a feature that we already included with the DB but we felt that its time to tell people about it. We where always worried about competitors reverse engineering, but they never figured it out. 
They are obvoiusly not that smart if they can´t figure it out. But I´m sure we will see this feature in a couple of months in our competitours products.

Nevertheless competition is good for the market. It keeps technology up and it keeps it fresh. It also keeps a company from dictating the gamers what to use. It's better because gamers now have a say in what there is going to be. If you take a company like Razer who built its business on listening to what the gamers want. It's about understanding and listening to what the customer wants and needs.

In contrast, if you take a company like Logitech who are now just understanding that they really need to listen to the customers instead of dictating to them what to own and to use. 
 
Bjoern:
Do you think Logitech makes a big mistake by hiring two or three gamers as employees ? For example they have a German Pro gamer from Mousesports and he is the one who is responsible for testing mice and creating new features for Logitech. But that's just one person and Razer always listens to the whole gaming community.

 

Image Blueprints:
So this mouse is actually not a mouse for every gamer but especially his mouse?
 
Bjoern:
Yes, and that's the fault in my eyes. Because Razer listens to everybody and every gamer has his own voice and can tell Robert by E-Mail or in the community forums here at Razer Blueprints or elsewhere his own opinion about the mice - what should be better and all that stuff.

Razerguy:
Yes, just look at all the information we get out of Blueprints. You know, we get a lot of feedback and advice and we have sponsorships from about 300 gamers and everyone of them has feedback for us. It's good and bad and we listen to it all. The hardest part is just sorting it out, because people always have suggestions and we just have to sort out what really works and what we can build on and what makes our products unique if it's usable.

Just to put memory in a mouse - you first think it's fine and cool - but to make it useful that's something else. We actually previously wanted to put memory in the diamondback but that was too expensive. Then the price of memory kept dropping and by the time it came to the Copperhead we could use it. It also increases the value to the gamer and so I ask you where is the competition when it comes to features like that? They are just playing catch-up. I mean the 518 was completely playing catch-up to what we did nine months before. And if they come out with a couple of new mice or one wired mouse now, I don't care about that. Is the G5 is our competitor ? If you compare them feature by feature, it's pretty much the same sensor, but when you look at things like the hyper response and the UltraPolling and the Synapse memory and the way we approach things like function over form then we are still a pretty big leap above them.

Bjoern:
There is one big advantage of the Diamondback that the Copperhead now has, too: Lefthanders can also use it.Logitech does not really care about lefthanders. And for example the shape of the mouse actually makes your wrist and forearm musculatur hurt if you play it with the left hand.

I talked to Miou ( Ed: SK-player) - he had problems , too. He had some serious injuries in his wrist and forearm called tendosynovitis , which means your strings inside the wrist and forearm are damaged so massively that you get a plaster and are not allowed to move your arm. Honestly this is every professional Gamers death. And this was just because of he played with a MX518. Then we gave him a Diamondback and his wrist had a much better rest with that. He feels much more comfortable and didn't had a single injury like the one he had twice from the MX 518 again.

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Razerguy:
We actually made it three degrees higher which made a huge difference to the way it feels. It makes it feel like a more substantial mouse and. I think the way I plan to play with the weights myself and I think I would want to add maybe about 10 grams to mine.
 
Blueprints:
Like the Boomslang? It was a lot heavier than the Diamondback.
 
Razerguy:
Yes, that's a pretty big difference. Look at the Copperhead: without any weights it's about 90-95 grams. If you look at the MX518 it's about 120 grams - that's a pretty big difference. So, I think I want something in between. I don't want a palm mouse, I want something that fits into my palm but I also want something that I can manipulate with my fingertips. I also want something that I feel has more resistance. But that's something personal and that's why we are giving people three different weights and they can actually use two of them at a time. So they can customize that, too.

You can stack a 5 or 10 gram, a 5 and a 15 gram weight. So it gives you permutations to test it three or four times. By the way, I have taken this one mouse foot off probably about 20 times or more than that, because that's were the screw is, the one screw that you need. And if I put it back to its spot, it still sticks and doesn't fall off. Some people are still worried about this taking off and replacing but I don't. Anyway, our buttons are still good, they are consistent with what we have done before. But they are also still the best in the business. As far as the laser goes we really increased the motion detection. First of all, the laser being laser you don't waste any information that's being sent on your FPS.



 
 
   

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