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Windows Cursor Acceleration Fix
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Topic: Windows Cursor Acceleration Fix (Read 105456 times)
ajm786
Karma: 1
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Posts: 204
Re: Windows Cursor Acceleration Fix
«
Reply #15 on:
November 19, 2007, 05:27:40 am »
Quote from: aion on November 19, 2007, 04:09:58 am
Quote from: ajm786 on November 19, 2007, 04:02:41 am
So, from what you're saying, am I to conclude that your patch didn't remove acceleration? Because when I load up UT2004, the acceleration is still there; it's horrible. Loading UT2004 into WinXP with your patch is perfect, though.
If the "deadlock" has vanished, Windows' own cursor acceleration has been disabled. If you do not agree, you will have to prove the contrary. I don't know what software you have installed, but maybe the cursor/mouse acceleration you experience has a different cause.
I certainly hope so, because just going off how it feels, it still feels "floaty" compared to WinXP. I don't have any other mouse manipulating software installed, except Intellipoint; but that point is moot, because your patch disables the acceleration on the Windows level anyway.
It could have been placebo effect. I may have to play around with it a few more days to see if indeed I can score equivalent in Vista as in WinXP.
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qrtz
Guest
Re: Windows Cursor Acceleration Fix
«
Reply #16 on:
November 19, 2007, 08:09:33 am »
ajm786, from my experiences comparing Vista and XP the mouse in Vista simply feels different and worse than XP even with accel disabled in both operating systems. I tried multiple games with different mice and the mouse feeling was always *censored* in Vista. I think in your case, aion's patch is working successfully and accel is disabled, you are just not used to the crappy mouse feeling in Vista. Personally I am sticking with XP until this is remedied, but knowing Microsoft it probably won't be.
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aion
Guest
Re: Windows Cursor Acceleration Fix
«
Reply #17 on:
November 19, 2007, 12:23:57 pm »
Update 20071119
I have released an updated version fixing one minor incorrectness.
The previous version 20071118 fixed one seemingly major flaw,
but the older version 2007117 had another flaw, which inadvertently evened the first one out.
In this case, two wrongs actually did make a right and
Update 20071118 was somewhat of a false alarm
.
This update corrects the second flaw and thus works effectively like the original version,
but "more correct" (it's just a hairsplitting matter of definition).
You do not necessarily have to update, because it is just a tiny issue
and I wanted to satisfy my perfectionist compulsion.
I'm sorry for the confusion.
«
Last Edit: November 19, 2007, 12:38:44 pm by aion
»
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ajm786
Karma: 1
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Posts: 204
Re: Windows Cursor Acceleration Fix
«
Reply #18 on:
November 19, 2007, 02:09:53 pm »
aion, I have a question. Are there any plans in the future to implement a dialog such as the one you had in the previous mouse acceleration fix that tells you if you indeed have the patch installed or not? This would be very helpful to us, not that your patch already isn't.
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PimpUigi
Karma: 6
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United States
Posts: 684
PimpUigi!!
Re: Windows Cursor Acceleration Fix
«
Reply #19 on:
November 19, 2007, 04:00:18 pm »
Did you check this out on the UT2004 forums???
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ajm786
Karma: 1
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Posts: 204
Re: Windows Cursor Acceleration Fix
«
Reply #20 on:
November 19, 2007, 04:30:27 pm »
Quote from: PimpUigi on November 19, 2007, 04:00:18 pm
Did you check this out on the UT2004 forums?
Are you talking to me?
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PimpUigi
Karma: 6
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United States
Posts: 684
PimpUigi!!
Re: Windows Cursor Acceleration Fix
«
Reply #21 on:
November 19, 2007, 05:48:37 pm »
Who else plays UT2004?
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ka713
Karma: 0
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Antigua and Barbuda
Posts: 19
Re: Windows Cursor Acceleration Fix
«
Reply #22 on:
November 20, 2007, 07:58:04 am »
I was wondering if anyone is using this in vista 32 bit as im thinking of upgrading to that.
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aion
Guest
Re: Windows Cursor Acceleration Fix
«
Reply #23 on:
November 20, 2007, 09:47:10 am »
Quote from: ka713 on November 20, 2007, 07:58:04 am
I was wondering if anyone is using this in vista 32 bit as im thinking of upgrading to that.
I'm not exactly running Windows Vista, but I have successfully tested it in a virtual machine.
It should support Windows 2000, XP, Server 2003, Vista and probably Server 2008 (x86-32 & x86-64 builds only).
«
Last Edit: November 20, 2007, 10:19:37 am by aion
»
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PimpUigi
Karma: 6
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United States
Posts: 684
PimpUigi!!
Re: Windows Cursor Acceleration Fix
«
Reply #24 on:
November 20, 2007, 11:07:15 pm »
AJM, did you check on the official forums for this problem or not?
I know everyone at the Bioshock forums used to be talking about this same issue.
I use XP, so I haven't been keeping up.
I know Vista's awful.
I used it exclusively for a month.
Going back to XP was like a heavenly dream.
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ajm786
Karma: 1
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Posts: 204
Re: Windows Cursor Acceleration Fix
«
Reply #25 on:
November 21, 2007, 04:43:29 am »
Quote from: PimpUigi on November 20, 2007, 11:07:15 pm
AJM, did you check on the official forums for this problem or not?
I know everyone at the Bioshock forums used to be talking about this same issue.
I use XP, so I haven't been keeping up.
I know Vista's awful.
I used it exclusively for a month.
Going back to XP was like a heavenly dream.
Unfortunately, I have not. I honestly have been playing UT2004 forever, so I can definitely feel the difference.
After more practice, aion is right. Acceleration is gone from Vista. But the entire mouse pointer movement ballistics are radically different than XP. It just feels very very floaty.
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PimpUigi
Karma: 6
Offline
United States
Posts: 684
PimpUigi!!
Re: Windows Cursor Acceleration Fix
«
Reply #26 on:
November 21, 2007, 09:37:39 pm »
Talk about it here.
http://utforums.epicgames...om/forumdisplay.php?f=214
Who knows who may be able to help you there.
Hopefully someone will be experiencing the same thing.
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lej1
Karma: 1
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Posts: 21
Re: Windows Cursor Acceleration Fix
«
Reply #27 on:
November 22, 2007, 01:14:23 pm »
nice work aion
works great with my windows xp.
last thing now is that it should be allowed in tournaments
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xorT
Guest
Re: Windows Cursor Acceleration Fix
«
Reply #28 on:
November 27, 2007, 12:50:47 pm »
Hi guys, first post!
Im pretty new to owning a razer mouse, i have just got myself the Razer Lachesis Ice White mouse.
So far im starting to like it after a rocky start in windows vista. I hated the feel around windows, it just felt over sensitive and hard to quickly move it so the pointer lands exactly on an icon etc... After some twiddling around with the options i think i have it set up propperly for windows, i think...
Ive been playing UT3 and COD4 and the mouse is excellent, ive no problems there, I love it.
Anyway...
Im just wondering what this acceleration fix is all about, ive been a PC gamer for a good few years (around 10 years) and this is the first ive heard of this issue. Im wondering if anyone can shed more light on this and does the fix work with Vista 32b ?
Ive heard of the term If it aint broke dont fix it... But! Then i might just be used to the feeling and it could be allot better!
Cheers
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xorT
Guest
Re: Windows Cursor Acceleration Fix
«
Reply #29 on:
November 27, 2007, 07:23:26 pm »
Thought id add a bit
So i went and downloaded this fix and installed, it wouldnt let me install straight off so i rebooted into Safe mode and it installed no problems.
Ive read a few threads on here about this fix and i discovered the deadlock.reg to check that acceleration was switched off, I installed the reg entry and logged out and in and my mouse was still free to move.
So i guess the fix was successful, do i have to remove the deadlock key? I guess it wont matter since its been disabled anyway.
Cheers
Edit---
Thought id point out this...
I uninstalled the drivers for the mouse and rebooted, i wasn't convinced acceleration was off.
The mouse was mega fast in windows acceleration seemed on, so i rebooted into safe mode and logged in as admin to find my mouse pointer was unable to move.
Seems the deadlock.reg was coming into play in safe mode, is this meant to happen and how do i go about removing the deadlock.reg?
Cheers guys
Cheers
«
Last Edit: November 27, 2007, 10:48:27 pm by xorT
»
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